Created for GMTK2026 in 96 hours, theme was CountDown

Join Shrump the Shrumplet in his journey through the ocean on his way to find a new home! Being a Shrumplet, poor Shrump tires out very quickly and needs to carefully expend his little energy on his way! Will you be able to guide Shrump to a new home?

Every movement key (left, right, and swim) has a timer associated with it that only counts down while Shrump is moving in that direction. Make sure you use your movement carefully, as Shrump might become too exhausted to complete the level.

Keybinds:

A / D - Move left and right
Space - Swim
R (hold) - Reset level
E - Pick up box (when next to a box)
F - Use kelp (when next to kelp) 
Use the mouse to allocate energy to your different movement keybinds on the energy allocation panel. 

Credits:

Santerson - Programmer
Epicslimerancher - Artist
Ender_Stone - Designer
Huacx1 - Audio

Font used: 
Patric Hand by Patrick Wagesreiter

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org

SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007

Comments

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I really love this! Super unique implemntation and really liked how many different interesting ways it was implemented

This implementation is really unique. I loved the guess-and-check nature of the game, roughly estimating how much time is needed for each movement, and then adjusting whenever I failed. The UI was a little hard to read and understand, but the art in-game was very nice.

The colors blend together, but I managed it. )))